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WELCOME TO FORSILVRA
Until further notice, the main plot of Forsilvra II is on a temporary freeze. We apologize for any inconvenience this may cause. We will have the forum back in action as soon as possible, so please just bear with us for the time being. In the mean time, members may continue to post in active or open threads so long as it remains within the current time frame. Thank you! -Staff.
Forsilvra was a kingdom born of blood, won through the lust for power, conquored by steel and brutality, held together by alliances, loyalties and ancient rivalries- so it is only fitting that by those same forces it will be torn asunder. The lords of the land scramble for power as the throne that once held them together crumbles, and where once one king sat there now stand eight rulers, alike only in their ambition. Their web of intrigues stretches over the land as the last thing tying these kingdoms together, but will it hold, or will there be another conquest of the fractured realm? Join them in determining the fate of their world, for good or ill.
In this war-torn land, glory is yours for the taking, and any man may reach for it, but when one takes a leap, they must remember to first look, for not even a king is beyond the reach of the Lady of Death.
Profiles are moved here when they are accepted. Here you will also find previous versions of characters, and profiles of dead and retired characters.
The Dead, The Retired
The domain of House Severne is a land of forests and peaceful rivers, whose quiet coast is ever watchful of nearby Tocken, and whose mountainous western border holds the gateway to Blasa. The traditional allies of House Sterlyn, it might have been the province least torn by the tensions of the civil war, yet fate may not always be so kind.
A land of pine trees and bitter cold winters, Blasa has always been isolated from the rest of the mainland by the Avsomna Alps. Here the people value honor, loyalty and honesty above courtly graces, and are said to be a hardier sort than their southron kindred. Ruled by House Althalos, Blasa has the reputation as the safest and most peaceful of the provinces, at least until recently. Closed to RP until Spring 1009
A land of peaceful grasslands, bordered by the mountains on the east and the forests of Atra to the north, Gyllene is the historic province of House Sterlyn and since the civil war has served as the royal seat. Winters are cold in the north but seasons are generally temperate, though snow puts a yearly hold on the rounds of tourneys and courtly amusements.
The Alps are a dangerous and treacherous place fomerly ruled by the gypsies. Given to the Tuath de Danan years ago by the Lorterran kings in peace, and remained so until 1008 when they were decimated by the Tocken plague, and their survivors bent the knee to House Ashpool.
The province of House Ashpool, Sanka sits on the eastern coast of Forsilvra, almost entirely encircled by the Avsomna Alps. The mountains provide protection but are also a source of wealth in the form of mining: a good portion of the kingdom’s gold comes from the mines controlled by the Ashpool family. The coast has a warm, even climate most of the year but in the hills and high mountains the winters can be bitter as they are long. Hospitality and chivalry are important traits to the Sankan people.
A prosperous land of farmland and plains, and is famous for its prized war horses, though the southern swamps often serve as a breeding ground for fevers and a haven for outcasts. Formerly the province of House Lorterra, for the last thirty years it has been ruled by the Lennoxes, and now by House Mallory, Svavel is no stranger to political upheavals but as the home to the largest Kaedorian population on the mainland it now faces religious strife as well.
Ovador is located in the southeastern part of the mainland. The climate is hot in the summer, with mild winters that swing from freezing to warm in a matter of days. Formerly the largest kingdom, its army and much of its land was stripped after the defeat of House Castell in 1008.
A new province, Glodhet is a frontier for the Forsilvrans. The tropical island is ruled more by its volcanoes than by any mortal house, but House Costayne has taken a tight hold, while the Shadow quietly rules the south. Peopled mostly by pirates, thieves, killers, and those escaping from the mainland, the Glodhetians are a breed apart. Theirs is a wilder, more untamed land. Hospitality is a sacred right but most disputes are settled by the sword.
Ruled by House Letalis, the southern island is a mass of jungle, with most of the population living along the more hospitable coastline, plying the seas as expert sailors. The islanders are as wild as their island, famous for their spicy food and equally heated passions. The island is famous for its exotic animals and trades in ivory and goods from the foreign merchants who make port.
Far north of Mainland Forsilvra lies Tocken, a frigid island full of independent cities and a stronghold of the Kaedori religion. These Houses, many of which have been there for countless generations, pride themselves on their trade, resourcefulness, and strong ruling families. A majority of the exports are wood from the many pine forests, furs from native animals, and weaponry. The strongest of these families, the Milovs, seek to unite the whole island under their banner, the first time any one family will take control of the island. Closed for RP until Spring 1009
Surrounded by shoals and rocks as treacherous as its inhabitants, the home of the Skalldings was a land of volcanoes and hot springs, where violence ruled and only strength mattered. There are three islands, Skarr, Falke, and Skalld, though the first two were inhabitable until the eruption in early June 1008 devastated what populations were left after the crushing retaliation of the mainlanders. Uninhabitable, thus closed for rp
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